Why a Multi-Genre Game is so Powerful

Appealing to a Wide Range of Players

Warped Universe's innovative design combines multiple popular game genres, appealing to a wide array of player preferences. By unifying these genres into a cohesive metagame, players can select their preferred playstyle for both ground and space missions, resulting in an unparalleled gaming experience that maximizes playability.

Image showing all four game modes in Warped Universe - Work in Progress (Not Final).

Real-Time: On the Ground and in Space

Our real-time action modes offer thrilling gameplay similar to successful titles like Fortnite and Helldivers 2, the latter of which sold over 12 million units in just 12 weeks, becoming PlayStation’s fastest-selling title. This playstyle captivates players with its invigorating action, allowing them to jump straight into the heat of battle.

Turn-Based: On the Ground and in Space

Drawing inspiration from classics like XCOM and Dungeons & Dragons, our turn-based game modes offer strategic gameplay for players who enjoy a more methodical approach. By integrating turn-based modes for both ground and flight gameplay, Warped Universe taps into one of the largest and most successful genres in gaming. For example, Dungeons & Dragons, with over 50 years of history, continues to grow its player base, attracting both newcomers and seasoned players alike. An estimated 50 million players have engaged with the D&D universe throughout its lifetime, and its deep, evolving lore keeps players immersed in an ever-expanding fantasy world.

Combining the Best of Both

By combining the best elements of real-time and turn-based gameplay, Warped Universe offers players both thrilling action and strategic depth in a seamless experience. This flexibility allows players to choose their preferred style for each mission, whether on console, PC, mobile, or tablet. With rich lore and storytelling at its core, Warped Universe cultivates an inclusive gaming community that caters to a diverse range of player preferences.

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